Have your views changed on F2P games?
4 dage siden
Unable to just STFU
We’re not sure how we’re going to handle presences yet. We recognize the oddness of Blood death knights playing in Frost Presence and Frost death knights not playing in Frost Presences. We might rename the presences or take some other actionNo shit Sherlock. Good call! (its totally because Zarhym reads my blog, and not because a gazillion posts on the WoW forums covered this too).
the Blood tree was going to cause a lot of reworking anyway. Plus there were mechanics that just never quite gelled, like Heart Strike itself.
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I know there are DK players who loved Blood, but they never seemed as passionate as the Frost and Unholy players. I'm not saying it was a popularity content. But I can imagine a lot more upset players if we had made Unholy the tanking tree.
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We just think the current Frost dps tree is cooler than the current Blood dps tree. It's subjective, I realize.
The Frost tree mostly works, so let's not reinvent it. The Blood tree needs a lot of work, and in the meantime DKs have some tanking problems, so let's fill up a tree that needs new talents with talents needed by tanks.Became this:
One of the biggest changes we're making is converting Blood into a dedicated tanking tree. While we feel that having three tanking trees was successful overall, it's less necessary in a world with dual-specialization. In addition, the current breakdown isn't as compatible with the Mastery-based passive talent-tree bonuses we want to add (see below). We'd rather spend time tweaking and balancing one good tanking tree rather than having a tank always wondering if they picked the "correct" tree out of three possibilities.
Blood seemed like the best fit for tanking. Unholy has always had a strong niche with diseases, magic, and command over pets. Frost now feels like a solid dual-wield tree with Frost magic damage and decent crowd control. Blood's niche was self-healing -- fitting for a tank -- as well as strong weapon swings, which could easily be migrated to Frost and Unholy.I know which one sounds the better. And to be fair, I'm dumb enough to have fallen for it, if they had only published the latter version. I guess this is a lesson in when to be brutally honest with your customers and when not to be. The first quote about presences, sends a very positive message, the latter on how they took the easy way out to avoid forum-yelling - does not.
Hey left hand, what are you doing?
Nothing right hand, Im just chillin' i swear!
the Blood tree was going to cause a lot of reworking anyway. Plus there were mechanics that just never quite gelled, like Heart Strike itself.
I know there are DK players who loved Blood, but they never seemed as passionate as the Frost and Unholy players. I'm not saying it was a popularity content. But I can imagine a lot more upset players if we had made Unholy the tanking tree.Theres more
We just think the current Frost dps tree is cooler than the current Blood dps tree. It's subjective, I realize.
The Frost tree mostly works, so let's not reinvent it. The Blood tree needs a lot of work, and in the meantime DKs have some tanking problems, so let's fill up a tree that needs new talents with talents needed by tanks.I am not having a fun time waiting for the DK preview no more.
A lot has happened since that time. We introduced the dual-spec feature, allowing players to have a tanking spec and dps spec that they could switch between.
the game industry in general doesn't understand the meaning of the word "mature"AKA when people who want to make money hear that men (primarily) has an interest in something (this time games), they can make money if they take that interest and add BOOOBs (glorious boooobs, oh to look at the hills that make her bussom, and the way her breath maketh theese hills alive and rolling with each in and out-take.)